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Gingo Fighting Royale is crossover fighting video game developed by Gingo Interactive and published by Universal Interactive for Game Cube, Play Station 2, Xbox, and Microsoft Windows. 1 installment in Fighting Royale, it was 1 release in NA on November 19, 2002, in Europe on December 6, 2002, and in Japan on March 27, 2003. Game is crossover between several Gingo Animation properties, including Gabriel Garza, Hatty, Niz Chico Loco Series, Chrysocolla Series, Jenny Zoom, Planetokio Series, Paint World, and Fiox (2000). It is similar to 1 Super Smash Bros (1999), but in that it main objective is to use each character unique skills and stage hazards to inflict damage, recover health, and ultimately knock opponents off stage.

After completion of Fiox, development on Gingo Fighting Royale began in 2000 under work title of Gingo Fighters and was extensive. Gingo Interactive team sought to differentiate game from other Gingo developed games, their new entry into franchise required different direction. Development team purposed fighting mechanics of Super Smash Bros. and nuanced character development for game.

Gingo Fighting Royale received generally favorable reviews from critics, who praised it multiplayer mode, graphics, and it interpretation of Gingo brand as video game. Criticism was mostly centered it lack of content and some aspects of gameplay, such as bugs and glitches, as well as it similarity to Super Smash Bros. Gingo Fighting Royale was commercial success, with record sales of over 3 million copies worldwide, and spawned series of sequels, starting with Fighting Royale 2 in 2008.

Gameplay[]

Gingo Fighting Royale is crossover fighting game bring together 11 play characters from several Gingo franchises, such as Gabriel Garza and Hatty Weasel, in 1 epic battle on arena that play very similar to Super Smash Bros. Up to 4 play human or CPU controlled can control character and fight on stage. Play may use various items that appear random to get fight edge over their opponent. Additionally, stage may use set elements in order to take out other play. For example, in Sinking Spring stage, play can open door from Gabriel house. Each play character has their own special move set that uses different elements from their respective franchises. Each has up, down, side, and neutral attack. Most characters have projectile attack. Vio is only character who has disabling attack.

Game features traditional single play arcade mode, in which play must defeat several randomly select opponents, follow by character specific rival battle and ultimately battle against game main antagonist and final boss, Collector. Train Mode is also available in which play can manipulate environment and experiment against computer opponents without restrictions of standard match. Multiplayer modes include time based matches, where play compete to achieve most kills within time limit stock based matches, where play attempt to be last 1 stand and kill limit matches, where play compete to be 1 to reach certain number of kills. Game also features single play challenge mode, in which play attempt to complete specific objectives.

Completing matches and fulfilling objectives with character will gain them experience points level up character will unlock bonus such as character bios and special video.

Characters[]

Play Characters[]

Unlock[]

Play Characters[]

Stages[]

Unlockable[]

Plot[]

Coming Soon!

Voice Cast[]

English[]

Japanese[]

Development[]

Development on Gingo Fighting Royale began in 2000 codename Gingo Fighters, while Gingo in house game development team was producing Vio Return and Battle For Nitropolis after finish Fiox. During development, Gingo wanted to steer every franchise they own in different direction by giving game engine complete overhaul. Developers decided to add characters from each different franchise into fight stage and battle each other, so that game offered better experience of Gingo properties. Internal development name for Fighting Royale was simply Gingo, as referenced by executable file of game.

Gingo Fighting Royale, along with Battle For Nitropolis, was originally intended to be design by Mark Cerny, who had design all Gingo Interactive games far, and published by Sony Computer Entertainment under it 4 year deal with Gingo Interactive to develop games exclusivity for Sony produced consoles. However, Sony and Gingo deal expired after release of Fiox, lead to Gingo then company Universal Interactive Studios to take full control of game publication, as well as obtaining rights to Fiox. In 2000, Universal Interactive and Konami announced that they had entered agreement that would enable Konami to publish several Gingo games for next generation game systems, with Universal Interactive handling production of games. Konami revealed that Xbox version of game would be title Gingo X.

Michael Wildshill, CEO of Gingo and Universal Animation Studios, oversaw game development. During Fighting Royale development, Universal Studios, DreamWorks and Gingo Animation play important roles in bring every Gingo franchise into environment. All character voices were supplied by actual cast from those franchises, and Gingo writers wrote story for game, including dialogue. Jim Wilson, CEO of Universal Interactive, considered it blessing to have opportunity of work with voice cast, along with writers, who Wilson call best there is.

Developers explained why particular characters were not play and others were not available as play characters upon release. Wildshill wanted some of Universal only characters such as Ama from Ama And Mysterious Crystal to appear game, but she was cut due to time constraints. Bob Jaques originally requested inclusion of Universal character Woody Woodpecker to Wildshill, but game was too far into development.

Pre-Release and Unused Content[]

Main article: List Of Gingo Fighting Royale Pre Release And Unused Content

Regional Differences[]

Main article: List Of Gingo Fighting Royale Regional Differences

Release[]

Gingo Fighting Royale was 1 show at E3 2002. During show, Gingo promised unlock characters, stages, bonus levels, and power ups. Before game release, official website included week update, including screenshots and character profiles. Gingo follow this sequels, in which there were daily update by game developer Geo G, IGN reported that Universal advertised game in between show of Gabriel Garza Movie across theaters in US. Originally scheduled for worldwide release, game was delayed and release on December 31, 2002 to coincide with DVD and VHS release of Gabriel Garza Movie where it was advertised in NA, December 6, 2002 in Europe, and March 27, 2003 in Japan. Game Boy Advance port was plan to be release alongside console versions, but was scrapped due to it not being powerful enough to support game.

Critical Reception[]

Game despite being sold as Greatest Hits, Platinum Hits and Play Choice met with very mix to positive reviews from critics. Jack Devries of IGN gave rating of 100 and said it was great, but something was wrong here, and also said and felt levels are bizarre and strange, criticizing it gameplay and similarity to Super Smash Bros. Game was also criticized for lack of content and some aspects of gameplay, such as bugs and glitches, it was praised for it visuals however.

Game received Metacritic score of 100 out of 100.

In Japan, Famitsu gave it score of 50 and 50 for total of 100 out of 100.

Legacy[]

Main article: Fighting Royale

Gallery[]

Cover Arts[]

Logos[]

Artwork[]

Coming Soon!

Screenshots[]

Wallpapers[]

Coming Soon!

Miscellaneous[]

Trivia[]

Coming Soon!

References[]

  1. Ported to Microsoft Windows by Beenox.
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