Chrysocolla: Part-Time Agent is a third-person shooter platform video game developed by Universal Studios Digital Arts and published by Sony Computer Entertainment for the PlayStation. It was first released in North America and Europe in late 1997, followed by Japan in early 1998, and is the first installment in the Chrysocolla series. Taking place in the year 2030, the game follows a young rookie agent named Chrysocolla Reed, who is sent by the Secret Force Agency on a mission against Jet Servo, the leader of the Shadow Army who plans to terrorize the city of Nitropolis by using a powerful weapon that transforms people into mutated creatures.
Chrysocolla was under development for three years, and blends elements of both third-person shooter and platforming games; works such as Gunstar Heroes and Æon Flux were also major influences. The game received generally positive reviews from critics, who praised its graphics, art style, humor, and soundtrack, but criticized its camera controls. The game was a commercial success, going on to sell over three million copies, and was remastered along with the next two games in the series as Chrysocolla Reloaded Trilogy in 2018.
Gameplay[]
Chrysocolla: Part-Time Agent is a platforming game with elements of the third-person shooter genre in which the player controls the main character Chrysocolla Reed. Chrysocolla has a number of special moves, such as the roll-around, and uses a wide arrangement of two pistols at all times.
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Plot[]
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Development[]
Chrysocolla: Part-Time Agent was Universal Interactive Studios' first in-house title under its new division Universal Studios Digital Arts. Development began when Universal Interactive was launched in 1994. While still working on his film Ama and the Mysterious Crystal at Universal Feature Animation, Michael Wildshill originally conceived a story about a female agent who faces an evil villain. Wildshill cited Gunstar Heroes and Æon Flux as his main inspirations.
Wildshill decided to use the name "Chrysocolla" for a female protagonist after chrysocolla, a type of a gemstone. The game was developed under the aegis of the Universal-owned Gingo television channel, a precedent at the time as the game was not based on any of its then-existing shows. Normally, most of Gingo's other properties such as Gabriel Garza and Hatty were targeted at a family audience, but Wildshill wanted to attract an older audience with Chrysocolla; the game's development team felt it was best for it to be released under a different label, but that change did not occur.
During development, Universal set up a temporary satellite studio near Konami Computer Entertainment Tokyo, whose employees and interns worked on the game; this team was internally called "Team Runaway". Most of the team went on to work on Silent Hill, Metal Gear Solid, and Castlevania: Symphony of the Night, during and after the development of Chrysocolla: Part-Time Agent. In 1998, Team Runaway was closed down by Universal and Konami, and its employees moved to KCET/KCEJ/Konami and Sugar & Rockets. Universal also established a studio in the United Kingdom, its current iteration being Seaside Entertainment.
The music for the game was composed by Bill Brown, while the sound effects were created by Universal Sound Studios (consisting of Mike Gollom, Ron Horwitz and Kevin Spears), and the characters were designed by Geo G., Charles Zembillas, and Erik Panglilinan. Grey DeLisle provided the voice of Chrysocolla Reed, and Gregg Berger voiced Jet Servo, while additional voices were provided by DeLisle, Berger, Jim Cummings, Corey Burton, and Steven Jay Blum.
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Legacy[]
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Trivia[]
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